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Riven walkthrough crater island
Riven walkthrough crater island











To the left of the doorway to the rotating room is a sliding switch. Now we could have left this switch alone until we need it at the end of the game. (We still can't do anything with it of value.) Make sure to flip the switch down. Flipping the switch under it powers that up. You'll notice a picture of something that looks like a simplified version of the microscope-looking thing outside. Head along the path and through the room to some pipes. In this area you'll find a locked wooden gate. Turn back and head left down a set of stairs. This will move the openings to the "wooden gate" and "telescope power switch" areas. Press the button to the right of the door four times. We don't have to do anything now, but to make our lives easier later on, we'll do some things involving this room. If interested in the pictures in the gold scarabs in the room, see More Lore: The Temple Scarabs. One such button is to the right of the doorway from the top of the stairs. Pressing one of these buttons will rotate the room one-fifth of the way around, moving the two open doorways.

riven walkthrough crater island

The room itself rotates via buttons in a few locations. There are also three closed gates (gate 1, gate 2, and gate 3), one of which is blocking your path to the gold dome. At the start of the game, the doorways are where you are (the start area) and the gold dome. However, as you can see, there are only two doorways. This part of the island connections five different sections to this room. This takes a little explanation and a crudely-drawn picture. This room is our first puzzle of sorts that we'll revisit a few times.

#Riven walkthrough crater island full

For major puzzles, there will be a hint system of sorts ranging from minor probes to a full walkthrough. The walkthrough will go through all minor puzzles with explanations. Some lore will give background information from Myst, and some will summarize various journals and such for those without the time to fully read/explore every inch of the isles. If interested, simply head to the relevant section of the guide to read about it. As not to disrupt the flow of the walkthrough, the guide will reference a lore that can be found at the end of this guide. This guide will include summaries of background lore.

riven walkthrough crater island

Please do not share or upload this guide anywhere without my permission. Nevertheless, I intend this guide to be a full walkthrough to the entirety of Riven for everyone interested in this wonderful game.

riven walkthrough crater island

I first played Riven upon its release in 1997 without having played Myst, which is not recommended as much of the lore refers to concepts from Myst. If you have found this walkthrough useful, discoveredĪn error or have a suggestion then let me know: feedback.Welcome to my guide to Riven: The Sequel to Myst! Most notably a MagLev station that should be underwaterĪnyway, I hope these maps assist the lost and frustrated in their journeyīack to the Riven Walkthrough Obduction Scratches Myst Myst II: Riven Myst III: Exile Myst IV: Revelation Myst V: End of Ages Uru - Ages Beyond Myst Uru - To D'ni Uru - Path of the Shell Dark Fall - The Journal Dark Fall - Light's Out Rhem Rhem 2 - The Cave Rhem 3 - The Secret Library Reah Schizm Riddle of the Sphinx The Omega Stone Amerzone Zork - Nemesis Zork Grand Inquisitor Hype - Time Quest Note the relative position of rocks, trees, buildings and the islands themselves.ĭuring the course of this cartographical journey I discovered quite a fewĬontinuity errors.

riven walkthrough crater island

I then spent hours walking the pathways and turning round and around to The source data for the maps came from the mapping room. All Walkthroughs | Riven Walkthrough | Riven ImagesĪll of the maps were painstakingly drawn by hand, scanned and then optimized











Riven walkthrough crater island